Carrera de Realidad virtual y Videojuegos

URI permanente para esta colecciónhttps://dspace.ucacue.edu.ec/handle/ucacue/22616

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  • Item type: Ítem , Access status: Acceso Abierto ,
    InkFall: Integración de sistemas y mecánicas en Unity para un videojuego narrativo multigénero de experiencia dinámica
    (Universidad Católica de Cuenca, 2026) Abad Aucancela , Darwin Alexander
    This study aimed to integrate the systems, mechanics, and assets of the multi-genre narrative video game InkFall through a modular technical architecture implemented in Unity, capable of coordinating the contributions of programming, 3D modeling, user interface, and audio without compromising the project's stability, performance, or maintainability. The research was applied and descriptive in nature and was conducted using an iterative methodology based on the progressive incorporation of mechanics, levels, and systems, supported by continuous validation, refinement, and optimization processes. During development, a component-, manager-, and event-based architecture was defined to reduce system coupling and facilitate the integration of new functionalities. The process included organizing the project structure, configuring the development environment, integrating graphical and audio assets, incorporating third-party assets, and implementing gameplay, user interface, and navigation systems. Functional and performance testing performed using Unity's profiling and analysis tools verified component integration and quantified the improvements achieved. As a result, the prototype increased its performance from approximately 30 to 63 frames per second, representing an improvement of nearly 110%, and reduced the number of rendering batches generated during execution by 90%. It is concluded that the implemented architecture improved the prototype's smoothness, stability, and efficiency while establishing a modular technical foundation for its maintenance, expansion, and collaborative development.
  • Item type: Ítem , Access status: Acceso Abierto ,
    Desarrollo de un entorno de Realidad Virtual para la validación de aplicaciones de aprendizaje lógico-matemático en niños de educación inicial
    (Universidad Católica de Cuenca, 2026) Berrú Jiménez , Karol Gabriel
    The general objective was to develop and evaluate, in terms of functionality, usability, and interaction, a virtual reality application with interactive mechanics and real-time feedback designed to support the practice of logical-mathematical skills in children aged 4 to 5. This was an applied study with a quantitative approach and a descriptive scope; the software was built iteratively in Unity for Meta Quest 3 using hand tracking. Crokiando integrates three levels: Planeta Dulzura for shape recognition, Parque de Figuras for classification by shape, and Tren de los Patrones for pattern continuation. The supplied material reports aggregate results from 20 participants across ten questions: seven on usability and interaction and three on acceptance. Favorable responses ranged from 75% to 100%, while initial acceptance ranged from 85% to 95%. However, complete participant and session characteristics, the original instrument, an anonymized dataset, and prior ethical records were not supplied. Therefore, implementation and functional verification are documented, whereas the user evaluation is only partially supported and does not demonstrate learning improvement or a closed validation process.
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