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  • Item type: Ítem , Access status: Acceso Abierto ,
    InkFall: Integración de sistemas y mecánicas en Unity para un videojuego narrativo multigénero de experiencia dinámica
    (Universidad Católica de Cuenca, 2026) Abad Aucancela , Darwin Alexander
    This study aimed to integrate the systems, mechanics, and assets of the multi-genre narrative video game InkFall through a modular technical architecture implemented in Unity, capable of coordinating the contributions of programming, 3D modeling, user interface, and audio without compromising the project's stability, performance, or maintainability. The research was applied and descriptive in nature and was conducted using an iterative methodology based on the progressive incorporation of mechanics, levels, and systems, supported by continuous validation, refinement, and optimization processes. During development, a component-, manager-, and event-based architecture was defined to reduce system coupling and facilitate the integration of new functionalities. The process included organizing the project structure, configuring the development environment, integrating graphical and audio assets, incorporating third-party assets, and implementing gameplay, user interface, and navigation systems. Functional and performance testing performed using Unity's profiling and analysis tools verified component integration and quantified the improvements achieved. As a result, the prototype increased its performance from approximately 30 to 63 frames per second, representing an improvement of nearly 110%, and reduced the number of rendering batches generated during execution by 90%. It is concluded that the implemented architecture improved the prototype's smoothness, stability, and efficiency while establishing a modular technical foundation for its maintenance, expansion, and collaborative development.
  • Item type: Ítem , Access status: Acceso Abierto ,
    Desarrollo de un entorno de Realidad Virtual para la validación de aplicaciones de aprendizaje lógico-matemático en niños de educación inicial
    (Universidad Católica de Cuenca, 2026) Berrú Jiménez , Karol Gabriel
    The general objective was to develop and evaluate, in terms of functionality, usability, and interaction, a virtual reality application with interactive mechanics and real-time feedback designed to support the practice of logical-mathematical skills in children aged 4 to 5. This was an applied study with a quantitative approach and a descriptive scope; the software was built iteratively in Unity for Meta Quest 3 using hand tracking. Crokiando integrates three levels: Planeta Dulzura for shape recognition, Parque de Figuras for classification by shape, and Tren de los Patrones for pattern continuation. The supplied material reports aggregate results from 20 participants across ten questions: seven on usability and interaction and three on acceptance. Favorable responses ranged from 75% to 100%, while initial acceptance ranged from 85% to 95%. However, complete participant and session characteristics, the original instrument, an anonymized dataset, and prior ethical records were not supplied. Therefore, implementation and functional verification are documented, whereas the user evaluation is only partially supported and does not demonstrate learning improvement or a closed validation process.
  • Item type: Ítem , Access status: Acceso Abierto ,
    La influencia del patrimonio arquitectónico del Centro Histórico de Cuenca en las propuestas de arquitectura contemporánea
    (Universidad Católica de Cuenca., 2026) Carrión Sarmiento, Fabián Esteban; Vásquez Moscoso, Josué Alexander
    In the context of rapid urban growth, Cuenca faces the challenge of the decontextualized replication of contemporary buildings, a phenomenon that generates morphological distortions and undermines architectural harmony. This issue is exacerbated by globalization pressures, which prioritize superficial innovation over coherent architectural integration. In this regard, the study examines the influence of the architectural heritage of Cuenca’s Historic Center on contemporary local buildings. Using a descriptive-comparative approach and a multicriteria methodology, the study identifies the defining characteristics of both contemporary and heritage buildings. The research process was structured into three phases. Phase I, defining the theoretical framework; Phase II, selection, qualitative analysis of case studies, quantitative assessment of architectural features, and comparison of the findings; and Phase III, the development of design guidelines, synthesized into an explanatory compendium. The results revealed that Cuenca's architecture is the product of a long evolutionary process characterized by successive historical periods and styles that have shaped its identity through the reinterpretation of foreign architectural languages within a society that tends to value external influences over its own. Furthermore, three contemporary architectural trends were identified as directly related to the formal, functional, and constructive principles of the city’s architectural heritage, as reflected in their points of connection. The Traditionalist Contemporary Style stands out with 39 points, followed by the Minimalist Contemporary Style with 37 points and the Migrant Contemporary Style with 30 points. As a final contribution, design guidelines were developed and compiled into a graphical compendium, conceived as a practical tool to guide contemporary architectural proposals that are aligned with Cuenca’s architectural identity.
  • Item type: Ítem , Access status: Acceso Abierto ,
    Valoración de respuesta inflamatoria subclínica en caballos mediante monitoreo de la proteína amiloide A sérica post-ejercicio
    (Universidad Católica de Cuenca., 2026) Toapanta Tanguila , Victor Eliecer
    The early detection of subclinical inflammatory responses in sport horses is a useful tool for preventing exercise-associated musculoskeletal injuries, overcoming the limitations of conventional clinical examination during moderate exercise. The primary objective of this article was to examine serum amyloid A (SAA) levels as a biomarker of subclinical inflammation induced by physical exercise in horses from the Archidona region. Methodologically, a quasi-experimental design was used with a sample of three male mixed-breed horses that underwent a 9-km exercise protocol on uneven terrain. SAA was quantified by nephelometry and cortisol by electrochemiluminescence at baseline (T₀) and post-exercise (24 h, T₁), and these were correlated with heart rate (HR), respiratory rate, and the comfort scale (ECAS). One hundred percent of the horses evaluated scored 0 on the pain scale, confirming the absence of post-exercise abnormalities or clinical signs of pain. At the physiological and molecular levels, the results demonstrated a moderate, specifically positive correlation with moderate statistical significance between heart rate and SAA (R = 0.31), with SAA showing sensitivity in detecting elevated individual inflammatory responses (up to 18.6 mg/L). Cortisol, meanwhile, showed a significant post-exercise reduction (p=0.046) compared to baseline, indicating adequate activation of the homeostatic recovery phase coupled with the subjects’ cardiorespiratory and ethological stability. It is concluded that variations in SAA are not associated with a significant subclinical inflammatory response; however, they are related to other biomarkers of physical activity in horses. Keywords Cortisol; equine exercise; serum amyloid A; subclinical inflammation; biomarkers.
  • Item type: Ítem , Access status: Embargo ,
    Proyecto de Titulación embargado con fines de publicación de impacto.
    (Universidad Católica de Cuenca, 2026) Gordillo Chuchuca, Bryam Rolando
    This study analyzed the susceptibility of university students at the Universidad Católica de Cuenca to simulated phishing campaigns developed with and without the assistance of generative AI. A quantitative, applied, and descriptive-comparative study was conducted through four types of controlled campaigns sent to 12,220 students: “Pending Payment AI,” “Pending Payment Without AI,” “Unrecognized Login AI,” and “Unrecognized Login Without AI.” Indicators such as open rate, clicks on sent emails, clicks on opened emails, and reports of the email as suspicious were analyzed. The results showed an overall open rate of 28.13% and an overall click rate on sent emails of 13.87%. Emails written with generative AI recorded a click rate of 16.64%, compared with 11.10% for emails without AI with a risk ratio of 1.50. The “Pending Payment” scenario was the most effective. The findings suggest that generative AI can increase the effectiveness of social engineering attacks in university environments and highlight the need to strengthen training, periodic simulation, and an institutional reporting culture. Keywords: Generative artificial intelligence; simulated phishing; social engineering; university cybersecurity; student susceptibility; cybersecurity awareness.
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