Gaming as a motivational strategy to teach English grammar

Fecha

2023

Título de la revista

ISSN de la revista

Título del volumen

Editor

Universidad Católica de Cuenca

Resumen

Descripción

This study describes the implementation of games-based learning to teach English grammar to children. It also evaluates the importance of using games as a pedagogical tool to teach English as a Foreign Language (EFL) to young learners. This study aims to analyze the effectiveness of the use of classroom and virtual games in learning English grammar in the seventh-grade students from "Alborada" school of Cuenca. This study includes a grammar pre- and post-test that was composed of 10 multiple choice questions and a survey that shows students’ opinion about the level of satisfaction of learning grammar with games and their effectiveness. The participants’ ages ranged from 10 to 12. Two groups of students were purposefully selected from all the seventh-grade groups.  This study contributes to second language learning by conducting systematic research on the success of games as a tool for learning grammar.

Palabras clave

classroom games, virtual games, learning grammar, engagement, children, motivation

Citación

Alaña Quiñonez, A., & Argudo Serrano, J. (2023). Gaming as a motivational strategy to teach English grammar. Polo del Conocimiento, 8(3), 1139-1157. doi:http://dx.doi.org/10.23857/pc.v8i3.5373
logo ucacue
Universidad Católica de Cuenca

Teléfonos:

593 (07) 2-830-7512-830-8772-824-365

Email:

info@ucacue.edu.ecCentro de documentación
logo rraae
logo la referencia