Gamificación to generate intrinsic motivation in B1 high school students from unidad educativa Sudamericano

dc.contributor.advisorArgudo Garzón , Antonio
dc.contributor.authorErazo Marquez , Oliver Jhosue
dc.coverageCuenca-Ecuador
dc.date.accessioned2024-03-01T16:15:43Z
dc.date.available2024-03-01T16:15:43Z
dc.date.issued2024
dc.descriptionReaching a sufficient level of proficiency in teaching English to high school students can be difficult for teachers and take a lot of time and work. In this manner, gamification is shown as an innovative approach of education that could significantly improve secondary school pupils' acquisition of English as a second language. The enthusiasm and dedication of pupils may be enhanced by employing this approach to learning, which will contribute to their academic achievement in English. The purpose of this study is to determine whether gamification can be used effectively as a teaching strategy to increase intrinsic motivation in high school English classes. This project aims to enhance high school English instruction by contributing to the development of new approaches and techniques. By examining the data, a more comprehensive comprehension of the effects of gamification as a teaching strategy of the English language in high school students was obtained. Additionally, clear guidelines were established for educators interested in using gamification as a pedagogical approach to teaching English at the secondary school level and designing more effective educational interventions and programs to promote meaningful English language learning.
dc.description.uriTrabajo de investigación
dc.formatapplication/pdf
dc.format.extent18 páginas
dc.identifier.citationErazo-Márquez, O. J., & Argudo-Garzón, A. L. (2023). Gamificación para generar motivación intrínseca en estudiantes de secundaria B1 de la Unidad Educativa Sudamericano. MQRInvestigar, 7(4), 2698–2715. https://doi.org/10.56048/MQR20225.7.4.2023.2698-2715
dc.identifier.doihttps://doi.org/10.56048/MQR20225.7.4.2023.2698-2715
dc.identifier.issn19BT-2024-TEI3
dc.identifier.journalMQRInvestigar
dc.identifier.urihttps://dspace.ucacue.edu.ec/handle/ucacue/16876
dc.language.isoeng
dc.publisherUniversidad Católica de Cuenca
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceUNIVERSIDAD CATOLICA DE CUENCA/ UNIDAD ACADEMICA DE POSGRADOS , UCACUE
dc.subjectENSEÑANZA, INGLÉS, GAMIFICACIÓN, MOTIVACIÓN INTRÍNSECA
dc.titleGamificación to generate intrinsic motivation in B1 high school students from unidad educativa Sudamericano
dc.typeinfo:eu-repo/semantics/article
thesis.degree.disciplineMAESTRÍA EN ENSEÑANZA DE INGLES COMO LENGUA EXTRANJERA
thesis.degree.grantorUniversidad Católica de Cuenca.Unidad Academica de Posgrados
thesis.degree.levelMaestría
thesis.degree.programEn linea

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